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input module

Keyboard, mouse and four gamepads, with press edges, deadzones and menu directions.

The public headers in engine/input/. Choose a page for its declarations, contracts, related types, and links to the samples and tests that include it.

Reference page Header
Keyboard keyboard.h
Gamepads gamepads.h
GamepadState gamepad.h
Mouse mouse.h
Direction direction.h
GamepadReader gamepad_reader.h

Concepts explains how the engine fits together. Guides walks through tasks using code from the samples. About the reference lists every module and explains how these pages are generated.

Development documentation (unreleased). Built from Labrador 862e08b of 2026-10-08.