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Concepts

These pages explain how Labrador sees a game: what it calls, what it owns, what it leaves to you, and in what order things happen. They assume you have built and run the minimal sample, and they point at its code throughout, so having it open helps.

Each idea here also appears in the design documents, which give the reasons in full. The pages below give enough of the reasons to use the engine well, and link to the rest.

Development documentation (unreleased). Built from Labrador 862e08b of 2026-10-08.