Guides
Each guide takes one job and shows how a sample in the repository does it, quoting the sample’s code as it is at the revision this site was built from. Where the samples do not cover part of a job, the guide says so. They assume the model described in Concepts.
Sprites and textTextures, fonts and sprite sheets; the engine's drawables; drawing a solid rectangle.
InputKeyboard, gamepads and mouse; held versus pressed; deadzones; typed text.
MenusWidgets, a focus group, directional navigation with repeat, and a menu that returns a choice.
Content and the manifestAdding files, the formats the engine reads, JSON it checks, and your own kinds of asset.
CollisionLayers and masks, contact normals, wall resolution and a trigger in a playable arena.
AudioA playable wave bank, named sounds, one-shot effects and a controllable loop.
Local multiplayerTwo players in one world, independent input, following cameras and a HUD in each view.
Development documentation (unreleased). Built from Labrador 862e08b of 2026-10-08.